iPhone Dev Secrets quality
Have you ever dreamed of creating your own great game or application for iPhone or iPad with no programming skills in just 4 weeks and hit pay dirt with it in the App Store?
Looks impressive? I bet it does!
But now, let me tell you the ugly truth.
It looks like I am raking in money now, but the truth is that it was not always like that! Just 6 months ago I was completely struggling. I had no programming skills, no team and no money. The only thing I had was a great desire to create the game of my dreams.
Since childhood, I always had a dream to make it big. I was thinking my game over and over again and again during the sleepless nights, imagining the characters and heroes, levels, gameplay tricks… etc.
Does that sound familiar to you?
To be honest, I am a big fan of the iPhone, so I did not even consider the idea of creating games for anything else but the iPhone or iPad.
But I was missing the main thing – I had no team and no programming skills at all.
Even worse – I did not even have a technical education!
Over and over again I have been reading the blogs and reports about the Gold Rush
in the Apps Store where small guys like you and me achieved immense success by creating simple but great applications or games!
This thought would not let me sleep well. Of course I did not live in the illusion that I would get on top with my first app but you know me already
– I am a kind of guy who always wants to reach the stars!
So my target was to get into the Top100 Apps at least.
Here is what I did. I decided to take it really seriously. First, I bought all the books available in my local Barnes&Noble store and on Amazon as well.
Everything from Iphone Development for dummies to the advanced experts-stuff.
After I tried to implement the knowledge I was totally disappointed – most of the printed books turned out to be completely outdated.
You know it is a long process after you write a book, it goes to the publisher, stays in editing for weeks, then the printing office keeps delaying it again and again. Then you need to distribute it throughout the country to local shops etc.. And the things change so fast. Once iPod was released, next year iPhone, then iPhone3GS, then iPad, then iPhone4, iPad2, iPhone 4S, iPhone 5… the list goes on and on. Things change so fast and these printed books can’t even catch up. Most samples were outdated and never worked for me.
What a bummer.
So finally after reading all this crap my head was ready to explode and I decided to take action. My first game was supposed to be the simple “Hidden object” game –you know where you tap the screen to find the hidden objects. I found out that these kind of games are very popular among people and I figured out it is pretty easy to make it – you simply need several images properly cut into layers and a little bit of coding.
Getting a developer account with Apple was pretty easy, so I went ahead and opened it and started the development.
Since I had no one to help and guide me – I guess I spent 3 times longer than average creating it than I actually needed to.
In about 2 months of sleepless nights my game was finally ready. The approval process from apple took about a week.
This week of waiting was the most frustrating time for me, it felt like time itself stopped… I got so nervous my hands even shook.
What if they disapproved of it? I have read tons of horror stories about developers failing because Apple did not accept their game or delayed approval for months.I could not even sleep. I was checking my…
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